Normandy 18 June 44 – Battle 1

In our new campaign, the Commanders-in-Chiefs have made their map moves, so it’s time for the first round of tabletop Crossfire battles.

It’s 04:30 18 June, and the night suddenly echoes to the roar of artillery. The 25 pounders of the Royal Field Artillery shell Juvigny and the surrounding area for over an hour and […]

Creating a Crossfire table from a historical map

In the current Crossfire campaign, the tabletop games will be fought on a layout that will mimic the real terrain as closely as possible. The process of producing these is as follows.

The battlefields will use a scale of 1000m to 4′ of tabletop, or about 1:833. Crossfire doesn’t have an explicit ground scale but […]

Start of Normandy Crossfire Campaign

After a long period of planning, I have finally kicked off a Crossfire campaign, set in Normandy 1944, consisting of rounds of connected Crossfire battles, each representing one day. The battles will be fought by five pairs of players, one British and one German, all at separate locations during each real world month. The results […]

Blood Red Skies – Strikes and CAP

The previous post covered how to hunt out your enemy’s carrier and send the strike to it. So, what happens next? Strikes are either at low level with torpedoes or high level with dive bombers. The prepared defender will have some aircraft on Combat Air Patrol (CAP), which can also be at either level.

If […]

Blood Red Skies – Carrier searching

This post covers our search rules for the Blood Red Skies campaign. These are key to getting the right ‘historical’ feel to a carrier vs carrier action because of the importance of locating the enemy and the uncertainty involved. Working off some real world historical events, we wanted to include:

Going after the wrong target. […]

Blood Red Skies Carrier Campaigns

We’ve discovered that our favourite way to play Blood Red Skies, the Warlord WW2 aircraft game, is in carrier vs carrier campaigns. We started off with Ken Natt’s “Bath Tub” carrier campaign and have added a load of our home brew rules on top – this describes our combined rules.

Each player has a carrier […]

DBA Roman vs Gauls

Gallic vs. Marian Romans

we had another game of DBA yesterday evening depicting Caesar’s invasion of Gaul. I ended up playing the Gallic force while Aidan took the Romans. The Romans were again on the defensive as the Gauls launched a sudden attack aiming to crush the core of the Roman army.

The Roman […]

DBA 2nd Punic War

Carthaginians vs. Polybian Romans

After a very long pause, Aidan and I are finally back to playing some games of De Bellis Antiquitatis. Our first significant game was set in the 2nd Punic War between Carthaginians and an army of the Roman Republic. We diced for sides and I ended up playing the Romans. The […]

Gaslands Race

We had a simple Gaslands game yesterday for the first time in a while. Our favoured format is as follows.

Line up the cars, players take it in turns to choose one (you don’t have to work out points this way, you can just stick on any old stuff). Death race format Lots of zombies […]

Jet Bike racing at BOYL – post mortem

Picture from Ramshackle Games

At this year’s BOYL I ran another jet bike race on the Helsreach table. We had at least 15 players, so the rules had to be very fast moving. At the beginning of each turn, all the players decide how fast they are going, typically 36″-72″ – these are fast […]