Blood Red Skies – Strikes and CAP

The previous post covered how to hunt out your enemy’s carrier and send the strike to it. So, what happens next? Strikes are either at low level with torpedoes or high level with dive bombers. The prepared defender will have some aircraft on Combat Air Patrol (CAP), which can also be at either level.

If […]

Blood Red Skies – Carrier searching

This post covers our search rules for the Blood Red Skies campaign. These are key to getting the right ‘historical’ feel to a carrier vs carrier action because of the importance of locating the enemy and the uncertainty involved. Working off some real world historical events, we wanted to include:

Going after the wrong target. […]

Blood Red Skies Carrier Campaigns

We’ve discovered that our favourite way to play Blood Red Skies, the Warlord WW2 aircraft game, is in carrier vs carrier campaigns. We started off with Ken Natt’s “Bath Tub” carrier campaign and have added a load of our home brew rules on top – this describes our combined rules.

Each player has a carrier […]

DBA Roman vs Gauls

Gallic vs. Marian Romans

we had another game of DBA yesterday evening depicting Caesar’s invasion of Gaul. I ended up playing the Gallic force while Aidan took the Romans. The Romans were again on the defensive as the Gauls launched a sudden attack aiming to crush the core of the Roman army.

The Roman […]

DBA 2nd Punic War

Carthaginians vs. Polybian Romans

After a very long pause, Aidan and I are finally back to playing some games of De Bellis Antiquitatis. Our first significant game was set in the 2nd Punic War between Carthaginians and an army of the Roman Republic. We diced for sides and I ended up playing the Romans. The […]

Gaslands Race

We had a simple Gaslands game yesterday for the first time in a while. Our favoured format is as follows.

Line up the cars, players take it in turns to choose one (you don’t have to work out points this way, you can just stick on any old stuff). Death race format Lots of zombies […]

Jet Bike racing at BOYL – post mortem

Picture from Ramshackle Games

At this year’s BOYL I ran another jet bike race on the Helsreach table. We had at least 15 players, so the rules had to be very fast moving. At the beginning of each turn, all the players decide how fast they are going, typically 36″-72″ – these are fast […]

Inquisitor Cynole Battle Report (Part 1) – BOYL 2016

This is going to be a big report, so I’ve decided to split it up to make it more manageable (and get something posted).

First, I’d like to thank all the players that made this game a success. Right up until it started, I didn’t really know how it was going to go; the complicated […]

Briefings for BOYL 2016 Inquisitor Cynole game

That isn’t a typo in the title – with BOYL 2017 almost upon us, I’d thought I’d better get on and publish the long overdue details of last year’s game. For those who weren’t there or haven’t been following the blog, it was a 6 player, heavily GMed game in which 6 human factions explored […]

Antares game at Warlord

To celebrate the site working again, here’s a quick post. Rowan and I went to Warlord HQ last night and had another game of Antares. 1000 points this time – Concord vs Rebel Ghar.

I fielded Concord with:

1 Command Squad 4 Standard Squads 2 Squads of 2 Light Support Drones with Batter Drones […]