Normandy – Tessel-Bretteville Recon (Battle 3)

This game was played at a different scale to standard Crossfire, in that normally the smallest element is a rifle squad. This game was played so that elements represented sections instead of squads, as per the rules on Lloyd’s site. The location was at the far east of the campaign map:

British briefing was […]

Normandy – West of Hottot Report (Battle 2)

This game covered the second prong of the British attack. Overnight the 5th Dorsetshire had advanced to the wood, the edge of which is just visible below at the top of the map. At 0800 18 June, a massive rolling bombardment began, and the infantry advanced behind it. The British had four rifle companies available […]

Normandy – Juvigny Battle Report (Battle 1)

As players from both sides know what has happened in each tabletop game, I’m not considering it secret. This is what happened at this location, with the red arrow indicating the British attack. I have orientated the map to match the initial photo showing the whole table. In game time, the British attack began early […]

Normandy Crossfire Day 1 – Update

A short summary of Campaign Day 1 – I will post some more detail once the two remaining games have been played (3 & 4)

The day started with a British bombardment in the area of Juvigny (area 1), followed up by an infantry attack through the orchards north of the village at around 0630. […]

Normandy 18 June 44 – Battle 1

In our new campaign, the Commanders-in-Chiefs have made their map moves, so it’s time for the first round of tabletop Crossfire battles.

It’s 04:30 18 June, and the night suddenly echoes to the roar of artillery. The 25 pounders of the Royal Field Artillery shell Juvigny and the surrounding area for over an hour and […]

Creating a Crossfire table from a historical map

In the current Crossfire campaign, the tabletop games will be fought on a layout that will mimic the real terrain as closely as possible. The process of producing these is as follows.

The battlefields will use a scale of 1000m to 4′ of tabletop, or about 1:833. Crossfire doesn’t have an explicit ground scale but […]

Start of Normandy Crossfire Campaign

After a long period of planning, I have finally kicked off a Crossfire campaign, set in Normandy 1944, consisting of rounds of connected Crossfire battles, each representing one day. The battles will be fought by five pairs of players, one British and one German, all at separate locations during each real world month. The results […]

Blood Red Skies – Strikes and CAP

The previous post covered how to hunt out your enemy’s carrier and send the strike to it. So, what happens next? Strikes are either at low level with torpedoes or high level with dive bombers. The prepared defender will have some aircraft on Combat Air Patrol (CAP), which can also be at either level.

If […]

Blood Red Skies – Carrier searching

This post covers our search rules for the Blood Red Skies campaign. These are key to getting the right ‘historical’ feel to a carrier vs carrier action because of the importance of locating the enemy and the uncertainty involved. Working off some real world historical events, we wanted to include:

Going after the wrong target. […]

Blood Red Skies Carrier Campaigns

We’ve discovered that our favourite way to play Blood Red Skies, the Warlord WW2 aircraft game, is in carrier vs carrier campaigns. We started off with Ken Natt’s “Bath Tub” carrier campaign and have added a load of our home brew rules on top – this describes our combined rules.

Each player has a carrier […]