
General Deployment
Team co-operation
It is extremely difficult to get a team of amateur players, comprised of small groups of strangers to play together in any sort of co-ordinated way. However if you can get some strategic planning, then the following is a reasonably simple basis for a group effort.
        
 Split into units
         At the beginning of the game split the team into groups of three. 
          These groups should try to work together and support each other. Make 
          sure you know the names of the rest of your group so that you can attract 
          their attention. Working in small units allows a much larger range of 
          tactics which are discussed in the next section.
         Attack and Defense
         It is a good idea to designate a group of players with the primary 
          responsibility of getting the enemy flag and another with the primary 
          responsibility of defending your own. However this should not mean that 
          one group hides around your base while the other disappears off into 
          the woods. This splits your forces and could well result in giving the 
          enemy local superiority of numbers. Instead you should aim to get as 
          many players as possible in simultaneous contact with the enemy team. 
          This maximises your fire and the increased number of firing positions 
          and angles will minimise your opponents' ability to take advantage of 
          cover. The defense group should be small and come as far forward as 
          possible while still being within site of the flag and the adjacent 
          boundaries. They are there principally so that stray opponents cannot 
          sneak round the back and make off with the flag while team attention 
          is elsewhere. Generally UK paintball fields are small enough that you 
          can form a continuous line across the field, with each player being 
          in visual contact with his neighbours on either side. Consequently you 
          can advance as a single skirmish line with a couple of players hanging 
          back slightly to intercept anyone who breaks through the line and attempts 
          to rush for your flag base.
         Defense is not for inexperienced players
         Commonly inexperienced teams will split themselves in half. One group 
          will attack and the other defend. The defenders are usually made up 
          of the most timid and inexperienced, (and there's usually a gender divide 
          too). The only time these defenders are going to be in play is if their 
          team is losing. At this point they will be surrounded and generally 
          outnumbered by the most skilled and aggressive players in the opposing 
          team. In the panic they will probably forget how to fire their guns 
          and get mowed down in a hail of close-range paint, and this unhappy 
          experience will reinforce their lack of confidence. If they play further 
          up the field, however, they will get to exchange a few paintballs on 
          a more level playing field, and if things go wrong they can fall back/run 
          away rather than be trapped and slaughtered.
         Flanks
         The strongest positions for both attack and defense are the flanks. 
          This is because the angle from which you might be shot at is substantially 
          narrowed. For someone who is right handed the left flank is usually 
          best, because less of your body will be exposed when firing in towards 
          the centre of the field. Before the game starts, take a close look at 
          the available cover as this will define the strategy. Large solid pieces 
          of cover located right on the tape are the most important features in 
          the game, as they are extremely hard to advance against. The initial 
          objective should be get players into cover as far up each flank as possible, 
          so have people ready to sprint when the whistle goes. Work out who will 
          run for which bit before you set-off, or it could turn into a sort of 
          musical chairs under fire as people jostle for the available cover. 
          Put the best players at the point of the flank, because you will be 
          relying on them to lead the advance. The rest should trail back, usually 
          with one per large tree or piece of cover each all the way across the 
          field.
        Gauge your Opponents
         Different tactics are effective against different levels of opponents. 
          Beginner players tend to position themselves badly on the field, leaving 
          them wide open to aggressive flank attacks. With low tactical awareness 
          they do not notice opponents moving round the side of them, and even 
          if they do, they are too inexperienced to understand what this means. 
        
Communication
         Talk to each other
         Exchanging information with team members in your close vicinity is 
          vital. This sounds very obvious but most inexperienced players don't 
          talk to each other nearly enough. Make sure everyone else knows about 
          enemy in your vicinity. If an enemy player moves then shout a warning 
          to your team mates. Their attention might be elsewhere and they may 
          need to get in better cover or shoot defensively. Tell team mates when 
          you are moving. This will allow them to cover you when you move, possibly 
          take advantage of your new position by concentrating on enemy players 
          who can be caught in a cross fire.
         Dying loudly
         Dead men aren't allowed to talk, but when you have just been hit shout 
          'I'm hit' so that everyone is aware that you are out of the game, otherwise 
          your team mates may be unaware that you are no longer covering a particular 
          angle etc. You have the valid excuse that you were just making sure 
          your opponent knew he had got you and could stop firing.
         Don't waste a winning position
         When marshalling and playing games, I have seen countless teams who 
          were in a winning position fail to capitalise on their advantage and 
          end up with no points. In spite of vastly outnumbering the other team 
          they have sat behind trees until the final whistle has gone. Keep a 
          close eye on what is happening in the rest of the field. If you can't 
          see anyone in front of you then cautiously move up ensuring that you 
          are supported by adjacent team members because going up ahead on your 
          own is an excellent way to be shot from the side or behind by an enemy 
          you hadn't noticed or an over-enthusiastic fellow team member.
         The Two-minute Rush
         Massed rushes are highly effective, particularly against inexperienced 
          opponents who will not react rapidly, but they do carry considerable 
          risk. At the end of the game when the number of players has thinned 
          out, they stand far more chance of successfully punching through than 
          at the start when every piece of cover has a gun poking out from it. 
          When you rush by definition you have virtually no cover, which might 
          imply that you will be shot to pieces. Possibly, but rushing has a lot 
          of advantages. As you move forward, the angles on opponents will rapidly 
          open up and you will frequently have opportunities to shoot them from 
          the side and behind.
         Tailing a Rush
         When players charge forward, the enemy's attention will be exclusively 
          on them. To capitalise on this back up any rushes with a couple of players 
          who stay in position and concentrate on picking off any targets which 
          present themselves.