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War Factory - Paintball Contents
PAINTBALL
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    Introduction
    Team Tactics
    Unit Tactics
    Individual Tactics
    Sneaky Tactics
    Angles & Positioning
    Flag Tactics
    Equipment
    Terrain Analysis
    Psychology

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2002
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TEAM TACTICS
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TEAM TACTICS

General Deployment

Team co-operation

It is extremely difficult to get a team of amateur players, comprised of small groups of strangers to play together in any sort of co-ordinated way. However if you can get some strategic planning, then the following is a reasonably simple basis for a group effort.

Split into units

At the beginning of the game split the team into groups of three. These groups should try to work together and support each other. Make sure you know the names of the rest of your group so that you can attract their attention. Working in small units allows a much larger range of tactics which are discussed in the next section.

Attack and Defense

It is a good idea to designate a group of players with the primary responsibility of getting the enemy flag and another with the primary responsibility of defending your own. However this should not mean that one group hides around your base while the other disappears off into the woods. This splits your forces and could well result in giving the enemy local superiority of numbers. Instead you should aim to get as many players as possible in simultaneous contact with the enemy team. This maximises your fire and the increased number of firing positions and angles will minimise your opponents' ability to take advantage of cover. The defense group should be small and come as far forward as possible while still being within site of the flag and the adjacent boundaries. They are there principally so that stray opponents cannot sneak round the back and make off with the flag while team attention is elsewhere. Generally UK paintball fields are small enough that you can form a continuous line across the field, with each player being in visual contact with his neighbours on either side. Consequently you can advance as a single skirmish line with a couple of players hanging back slightly to intercept anyone who breaks through the line and attempts to rush for your flag base.

Defense is not for inexperienced players

Commonly inexperienced teams will split themselves in half. One group will attack and the other defend. The defenders are usually made up of the most timid and inexperienced, (and there's usually a gender divide too). The only time these defenders are going to be in play is if their team is losing. At this point they will be surrounded and generally outnumbered by the most skilled and aggressive players in the opposing team. In the panic they will probably forget how to fire their guns and get mowed down in a hail of close-range paint, and this unhappy experience will reinforce their lack of confidence. If they play further up the field, however, they will get to exchange a few paintballs on a more level playing field, and if things go wrong they can fall back/run away rather than be trapped and slaughtered.

Flanks

The strongest positions for both attack and defense are the flanks. This is because the angle from which you might be shot at is substantially narrowed. For someone who is right handed the left flank is usually best, because less of your body will be exposed when firing in towards the centre of the field. Before the game starts, take a close look at the available cover as this will define the strategy. Large solid pieces of cover located right on the tape are the most important features in the game, as they are extremely hard to advance against. The initial objective should be get players into cover as far up each flank as possible, so have people ready to sprint when the whistle goes. Work out who will run for which bit before you set-off, or it could turn into a sort of musical chairs under fire as people jostle for the available cover. Put the best players at the point of the flank, because you will be relying on them to lead the advance. The rest should trail back, usually with one per large tree or piece of cover each all the way across the field.

Gauge your Opponents

Different tactics are effective against different levels of opponents. Beginner players tend to position themselves badly on the field, leaving them wide open to aggressive flank attacks. With low tactical awareness they do not notice opponents moving round the side of them, and even if they do, they are too inexperienced to understand what this means.

Communication

Talk to each other

Exchanging information with team members in your close vicinity is vital. This sounds very obvious but most inexperienced players don't talk to each other nearly enough. Make sure everyone else knows about enemy in your vicinity. If an enemy player moves then shout a warning to your team mates. Their attention might be elsewhere and they may need to get in better cover or shoot defensively. Tell team mates when you are moving. This will allow them to cover you when you move, possibly take advantage of your new position by concentrating on enemy players who can be caught in a cross fire.

Dying loudly

Dead men aren't allowed to talk, but when you have just been hit shout 'I'm hit' so that everyone is aware that you are out of the game, otherwise your team mates may be unaware that you are no longer covering a particular angle etc. You have the valid excuse that you were just making sure your opponent knew he had got you and could stop firing.

Don't waste a winning position

When marshalling and playing games, I have seen countless teams who were in a winning position fail to capitalise on their advantage and end up with no points. In spite of vastly outnumbering the other team they have sat behind trees until the final whistle has gone. Keep a close eye on what is happening in the rest of the field. If you can't see anyone in front of you then cautiously move up ensuring that you are supported by adjacent team members because going up ahead on your own is an excellent way to be shot from the side or behind by an enemy you hadn't noticed or an over-enthusiastic fellow team member.

The Two-minute Rush

Massed rushes are highly effective, particularly against inexperienced opponents who will not react rapidly, but they do carry considerable risk. At the end of the game when the number of players has thinned out, they stand far more chance of successfully punching through than at the start when every piece of cover has a gun poking out from it. When you rush by definition you have virtually no cover, which might imply that you will be shot to pieces. Possibly, but rushing has a lot of advantages. As you move forward, the angles on opponents will rapidly open up and you will frequently have opportunities to shoot them from the side and behind.

Tailing a Rush

When players charge forward, the enemy's attention will be exclusively on them. To capitalise on this back up any rushes with a couple of players who stay in position and concentrate on picking off any targets which present themselves.




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2001. All rights reserved.
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