
Grabbing the Flag
        Many games use flags as the objective, either with one central flag 
          which must be taken to the enemy/friendly base, or more commonly one 
          flag in each base which must be captured and returned to your own. In 
          these games it is vital to concentrate on capturing the flag and not 
          just on shooting out enemy players - in theory your team could win without 
          a single kill. Frequently a team that is in a sufficiently strong position 
          to take the flag sits tight and slugs it out, and the game ends in a 
          draw rather than a victory. More often than not the flag will need to 
          be taken while under fire from those defending, and there are a number 
          of tactics both individual and group to increase the chance of success. 
        
         Watch the Clock
         About a minute before the end of the game is an excellent time for 
          a suicidal flag run. If you get shot you won't miss much of the game, 
          and the opposing team won't have much time to capitalise if a lot of 
          people in your team are shot out. 
        Go Unarmed (possibly)
         Leaving your gun behind, (particularly if you have a pump) is often 
          a good idea. You can run faster without it, use both hands to get a 
          grip on the flag, and climb over any barricades etc. When running along 
          you don't have much chance of hitting anyone anyway, so having a gun 
          is of limited use. Rely on the fire of your teammates to discourage 
          anyone attacking you too aggressively. When considering this, think 
          about the following: Is it near the end of the game time? This is a 
          very high risk strategy and it could mean waiting for the rest of the 
          game in the dead zone. Are there enemy very close to the flag? If so 
          you will need to shoot them first because they are unlikely to miss 
          at point blank range. Are there obstacles around the flag which having 
          both hands would be a definite advantage to negotiate? Are there plenty 
          of team-mates around who will compensate for not being able to fire 
          yourself? 
        Run Through
         Don't run up to the flag, stop, grab it and then turn back. While 
          you are stationary you will be an easy target, and you are prolonging 
          the most dangerous stage of the operation. Instead plan your run so 
          that you can go straight through the flag base, grabbing the flag as 
          you go past and out the other side without slowing down.
        
Flag Team Play
         Guard the Flag Carrier
         A common mistake in amateur paintball is failing to protect a fellow 
          team member who has made a successful flag grab. They can easily be 
          waylaid on their way back by the enemy, and if they are carrying the 
          flag it will be difficult for them to defend themselves one handed. 
          At least one player should run with the flag carrier, so that if he 
          is shot they can pick it up and carry on, and another couple of players 
          should accompany them at a wider distance and attempt to stop enemy 
          players even getting close to the flag carrier. 
        Turkey shoot
         When someone else is running for the flag and the entire opposing 
          team's attention, this is the ideal opportunity to bag some kills. Opposing 
          players will either chase after him, or stand up and fire without worrying 
          about their own cover or paying attention to you. If you're ready to 
          pick them off, you should get some easy targets.
         Initial grab
         When games are played with a central flag which must be returned to 
          the friendly base these can sometimes be won by sending one brave soul 
          to sprint for it and grab it at the very start of the game. If you decide 
          to go for this then they should leave their gun behind for faster running. 
          This should be carried forward by a team mate in case they are driven 
          back without the flag and need to continue to play the game in the normal 
          way.