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This section contains a few of my thoughts on various gaming topics, as well as things that won't fit in anywhere else. Feel free to email me with discussion points and reactions.
©1999-2004. All rights reserved. 
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      | This article is derived from ideas in 
        Robert Pirsig's excellent book on philosophy 'Zen and the Art of Motorcycle 
        Maintenance:An Inquiry Into Values', which contains some surprisingly 
        practical tips on how to approach motorcycle maintenance that can be applied 
        to many other activities such as modelling. |  
 
     
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         States of Mind Painting guides tend to focus on the processes being applied to the 
          figure - paint white, paint red, wash with brown ink, wash with blue 
          ink. That dry description of method isn't very helpful because it leaves 
          out the painter and the most important thing about successful 
          painters perhaps is not the bare facts of the process. Pirsig quotes 
          a technical manual, whose imprecise translation read 'Assembly of Japanese 
          motorbicycle requires great peace of mind'. Although it sounds silly, 
          this is a very good instruction, as he explains: 
         "Peace of mind isn't at all superficial, really....It's 
          the whole thing....If you don't have this when you start and maintain 
          it while you are working you're likely to build your personal problems 
          right into the machine itself."  If you approach painting as merely a chore necessary to produce a 
          tabletop army, then you will never be a good painter. Although there 
          are recipes that can be followed, these don't deal with the less tangible 
          qualities. You might add highlights as per instructions, but there is 
          no objective way of measuring how light they should be or where they 
          should go. To do that requires a certain amount of experience and attention.
          
          More importantly if you aren't in the right state of mind when you are 
        painting, you won't enjoy it and therefore won't persevere long enough 
        to get good at it. If your modelling isn't going to plan and you feel 
        yourself becoming irritable and frustrating, don't just keep bashing away 
        at it. Doing that will just reinforce and build up all kinds of negative 
        associations with modelling in your mind. Also your mood will lead you to
        rush things and the inevitable substandard results with drain your patience 
        and enthusiasm still further."there's a kind of inner peace of mind that isn't contrived 
            but results from a kind of harmony with the work in which there's 
            no leader and no follower. The material and the craftsman's thoughts 
            change together in a progression of smooth, even changes until his 
            mind is at rest at the exact instant that the material is right." |    
       
          
        | Gumption & its traps Some people seem to have considerably more motivation and patience 
            for carrying out tasks than others, a commodity which Pirsig calls 
            gumption. He identifies it with the concept that the Greeks called 
            enthousiasmos, from which the English word 'enthusiasm' is 
            derived. The word means literally filled with 'theos', which 
            translates to 'God' or 'Quality'. Traditionally this is considered 
            to be a quality which one is born with or acquires through a good 
            upbringing, but he believes that it is something which can be manipulated 
            to beneficial effect by the individual. "The gumption-filling 
            process occurs when one is quiet long enough to see and hear and feel 
            the real universe...But it's nothing exotic". The principal 
            way to keep your levels of gumption high is to avoid what he calls 
            'gumption traps'. These are hasty decisions and careless acts which 
            are then regretted at leisure, generally because they cause additional 
            or abortive work.  Achievable GoalsBe cautious about what you set out to achieve. This applies particularly 
            to scenery, when wargamer's megalomania will lead you to attempt to 
            build Stalingrad at 25mm, or perhaps a large section of Middle Earth. 
            Since things usually take at least twice as long as your most generous 
            estimate, you will usually end up losing pace while it is still at 
            the 'large bits of polystyrene and cardboard' stage. It will be far 
            too big to store properly, so it will sit on the floor in the corner, 
            looking forlorn and reproachful. The work and materials already invested 
            in it will prevent you from throwing it away, but the sheer scale 
            of the task will prevent you from even starting the ordeal of finishing 
            it. After it has gathered dust and had corners knocked off it for 
            a few years, you will eventually bin it in disgust. Instead of this 
            the best tactic is to split it down into manageable self contained 
            parts. If you want a castle, maybe build the corner towers first as 
            individual items, which can later be integrated into a larger whole. 
            That way the satisfaction of getting one element finished will give 
            you the enthusiasm to start the next stage, and if the worst comes 
            to the worst and you lose heart you are left with a couple of useful 
            bits of scenery rather than a useless wreck. |   
 
       
        | The Right State of MindDealing with Boredom Not everything about modelling is naturally exciting (I'm sorry if 
            this shocks you) and many tasks are inevitable requirements before 
            you get to the good bits. Boredom is a problem, because not only is 
            it an obstacle that will drive you away from the painting table, but 
            it also will affect your technique to some extent and can lead to 
            serious gumption traps. If you are bored then you will bodge and cut 
            corners until a major irreparable disaster occurs which will destroy 
            all remaining reserves of energy. Perhaps the previous coat of paint 
            is not quite dry, but you think 'Pah, near enough', start drybrushing 
            anyway and then it smears and ruins the base coat as well. At this 
            point the prospect of going back to the basecoating stage is probably 
            enough to make anyone throw the model in a box and do something else, 
            like take up football.  Pirsig suggests that one solution to boredom is to turn activities 
            into a kind of ritual. The Zen practice of meditation consists physically 
            of just sitting still. What could be more boring than that? The difference 
            is the state of mind of the person. If modelling becomes a form of 
            meditation - one with a tangible product, then the issue of boredom 
            will not be a problem. Climbing the mountainAt one point in the book Pirsig is climbing a mountain with his son. 
            His son is tired and whining, so Pirsig carries his rucksack as well,
            by carrying his own some way and then going back for his son's. He 
            finds himself becoming frustrated by the slow progress he is making, 
            but then he thinks about what his goals really are and this changes 
            his perception of the process. His real goal is the experience of 
            climbing, rather than reaching the actual physical top of the mountain. 
            There's no need to feel frustration because in one sense he has already 
            reached where he wants to be. You may want a unit of troops to be 
            painted, and pleased when they are finished, but the process of painting 
            is something to be enjoyed in itself. This is the real secret, because 
            once you feel like this about modelling and painting, you will persevere 
            with care and a steady (although possibly slow) improvement in your 
            technique will be inevitable. |    |